The way the game works is that there are two boxes on either side of the screen, one for you and one for the character you're fighting. In the middle of the screen are the two fighters, set against the background of the character you're facing, pretty much like Street Fighter 2. As soon as the announcer yells 'Fight! You can rotate the gems, and move them left to right, till they hit the bottom of the screen.
Soon, a crash gem will come along, which is a circular gem - drop the crash gem onto any gem of the same colour, and that gem will disappear. Plus, any gems of the same colour next to that gem will disappear too, plus any next to that, and so on. You can get a kind of chain reaction going. It sounds complicated, but it's pretty easy to pick up once you see it on screen. You lose if your screen fills up, so you've got to keep nuking those gems faster than your opponent.
But this is supposed to be a fight, so there's another angle. Each gem you dispose of appears in your opponent's box in the form of a counter-gem. These gems count down each time you drop a gem, from five down till one, at which point they become ordinary gems.
Until then, you can only destroy them by blowing up a gem next to them. And if you place your ordinary gems together in a rectangular shape, they join together to form a big super-gem, which creates more counter-gems when you destroy it.
You can really mess up your opponent's strategy by dumping a huge load of counter-gems on his screen, so remember to be really vindictive in two player mode. The Street Fighters aren't completely idle while all this is going on - when counter gems drop onto your opponent's screen, your fighter will attack or taunt them.
If you drop below ten gems, your fighter will taunt your opponent. Get ten to thirty counter gems, and your fighter will use a special move on your opponent - get thirty or above, and they'll use a super move, which is a great way to rub your opponent's nose in it. Choosing Super Puzzle Mode lets you challenge various super-hard computer opponents, in return for a secret item.
These items include the codes to find the hidden fighters, a sound test, some pictures of the fighters, and even a particularly dire Japanese song. Plus you can fiddle with the difficulty and other options, and challenge someone over a network. Puzzle Fighter's graphics and sound effects easily make the grade, with smooth animation and lots of crashes and yells whenever a fighter takes a hit - I just wonder what they're saying sometimes, since quite a lot of the speech is in Japanese.
The music's good too, with suitably cutesified versions of the music from the original SF2 games. The only gripe I have with the game is that the computer player is a little too tough - at normal level, I was running into trouble by the third fight.
I think the problem is that while a human player has to at least look at the falling gems, and the gems already at the bottom of the screen, the computer can calculate its move in a millisecond and slam them down. Unrar 2. Burn or mount the image 3. Install the game 4. Play the game 6. Support the software developers. Skip to content Home.
The competitive element arises from the fact that destroying blocks on your side drops 'counter blocks' onto your opponent. Damage done in this fashion increases with the size of the gem destroyed, and if any chain reactions among other colors occur at the same time. The player who has his area fill up with blocks first loses, similar to Columns or Tetris.
Games tend to build up to a frantic pace after about a minute, with both players building and detonating large gems onto each other. The outcome of a given match is never predictable, as a player with an almost full screen of blocks can often produce a devastating counter attack if they are not quickly finished off. The HD remix features the same cast as the original game - a mixture of Street Fighter characters and DarkStalkers characters, another Capcom fighting franchise.
They are super-deformed or cute versions of the characters rather than realistic models. Character selection determines the avatar that represents your area, and they will gesticulate and perform characteristic special moves for example Ken will perform a dragon punch if you destroy a suitably large gem. On a tactical level, character selection matters because it determines the colour and pattern of the blocks that drop on your enemy after an attack.
For example Ryu drops his blocks in a column pattern, while Ken drops his in horizontal stripes. Knowing the pattern of your opponent can be helpful in deciding what colour gems to build and where to position them. Three extra hidden characters can be selected by moving the selection box down out of the usual frame on the character select screen.
Akuma and Devilot are roughly equivalent and arguably the strongest characters, while Dan only drops red gems on his enemy and as such is extremely weak. Yes, it's a ridiculously long name. For starters, the classic red, blue,green, and yellow gems are all definitely in 'HD' Well, probablythe best graphical enhancement are the completely redrawn backgroundsdone by UDON the company behind the official US Street Fighter comics.
The backgrounds are based on the classic stages, but are noticeably far moredetailed and crisp. The cameos from several classic Street Fighter charactersare also much clearer! The background music in general hasn't been changed toomuch thankfully They did a nice job on the slick menu styleand it's easy to navigate as well. Also retouched, is the character art for the character selectionscreen and victory artwork, which can now be enjoyed at much higher resolutionthanbefore and is shaded differently.
Devilot and Mei-ling are two of the secret characters. The new gem breaking effects provide a 'fresh'new look and all, but I personally prefer the old style breaking effects byfar. The 'glass shattering'sound ,and the way that the gems break 'in trails' in the original, is just eonsmore satisfying to me
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