Originally Posted by genz. Those plugins are horrible, when you import NIF models into Blender, they have lost a lot of informations, and take too much time to config them, then the exported file can not be read in game. Now, I can see some new models in game, but I got some bugs with their animation. Here are screenshots: Maybe you hard to see the animation in screenshots, but believe me, the model of Amaterasu did not move at all, maybe have some animation bugs.
Hope somebody here can modify the source for better exporting functions! So last week, i tried to play on PServer ak. Client loaded successfully, but the problem is client can't connect to my server.
The server Zone Server refused to interact with ak. I've tried to change Zoneserver and Worldserver version to match the akto's version but in the end they both can't run properly. How server will accepts the client connection request is not only from client's version but also something that come from the game. I'm not really sure but, it's still unknown where the client version control come from.
Even i got my client version 3. Technically it should be 2. They should customizinig or updating their server-side to be able to load the new data and adjusted their server to accept their client. Alpha Male Rank. Return: "Insert Signature here";. You can only paste a single value to multiple rows. Any flat array or flat compound i. Fully undoable. Icon res upped 2x for high DPI. Edit Transform. Sets the values back to when you first opened the window.
Auto-expansion of more items in Block Details. Modified Textures array expansion to a more general "end array" expansion. Will now apply to Connect Points, etc. Flags window for editing the vertex attributes for BSTriShape. It hides the bits that need to be auto calculated from the flags and updates the rest of it after you set them. It also recalculates the Data Size. Will create shader properties and texture sets for the newly imported OBJ. BSFadeNode, et al. Disallowed manual editing of list items in Archives, but maintained it in Paths.
Correctly mark the pane as modified for editing list items and toggling Alternate File Paths option. Rendering New texture loader. Is also much faster. First stage of renderer rewrite. Removed many bottlenecks. They are now renderered about 3x faster. Node axis visualization Show Axes and Show Nodes must be on. Lets you see the orientation of a node i.
The geometry baked into the extra data cannot currently be viewed. So certain NIFs which only had triangles on their partitions will render now and the rendering will be generally more accurate in the event the partition and the shape triangles aren't in sync.
Also made a spell which lets you update the shape triangles from the partition triangles for NiTriShape only so far.
Update Tangents updated for SSE, incl. Reduced nesting of HavokMaterial, HavokColFilter and constraint descriptor types This fixed the coloring of collision wireframes based on their layer e. Fixes Fixed long elusive checkbox list crashing e. The byte array was not correctly updated so all binary data created by this spell has always been corrupt. Confirmed to happen in 1. Tried the batch file, and it still crashes on start. Here's the crash details:.
Dunno why, but it looks like my version was replaced by v Having the same problem. NifSkope-nightly work but the new versions crash on start. I have a laptop with intel HD No one seemed to reply that it worked and for me it worked. Been trying to get nifskope to work again for like a year, Shaking at the program realty hard hoping something would happen, used your bat and BOOM, instant launch, no problems, like a strike of lightning, nearly had a heart attack but in a good way.
Same issue as well. Worked fine last week and now it won't even open. Need to get this working, anyone have other suggestions?
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